
And that gave us this emotional through line to then explore this guy that's been aging, that's been doing this his entire life. How do you find that balance? Can you strike that balance between this thing you feel like you're meant to do and these people that you love and that you feel like you want to spend time with? And it's like at some point something has to give. And it was interesting to explore that and find for us as game makers the metaphor of like, you know, we've made certain sacrifices to make this art. And it's been really affecting his personal relationship with the people closest to him. Almost like an addiction to adrenaline, to these adventures, to being in these really dangerous situations, and to these historical mysteries that he just can't let them go. Here's Nathan Drake, this person that's really good at heart, but has this obsession. Neil Druckmann: When we made Uncharted 4: A Thief's End, that we're now rereleasing for the PS5, remastered, along with The Lost Legacy, we were trying to look at all the previous Uncharted games and the arcs that these characters have gone on.
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On the contrast between the Nathan Drake of the movie and the aging Nathan Drake that Neil Druckmann wrote So that's for us when it really starts to get a lot of momentum and a lot of steam. But at the same time, it offers a completely fresh take for fans who have spent decades playing this game. So sort of Nate in his early 20s, it introduces this whole new audience who've never heard of any of these characters. And, you know, when things really started gaining momentum and interest sort of came in from our side and things start to move on the project is when the creative take of actually having this more of an origin story or telling a part of a story that wasn't explored in the games. On how the movie's script evolved over the many years it's been productionĪsad Qizilbash: I think obviously with any films in Hollywood, things take a lot of time. And that's, I think what the team here has done extremely well is just to take these kind of core principles, these relationships, the heart of the story, adapt it to this medium, to the spectacle of seeing it on the big screen instead of playing it in your hand. They took certain liberties with what the comic book does, but they were able to still keep the spirit of that character and what that character meant. You know, like when Batman was adapted by Tim Burton in '89. Neil Druckmann: I think like any good adaptation is like you take the core of it, the spirit of it, what works and then translate it, which means you have to change certain aspects of it to fit this new medium.
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On how to avoid the pitfalls of past video game movies, which have often been panned by critics People fell in love with these characters and their relationships and like these epic journeys that went on. And then we were like, how do we put that on the stick? How do we build those cinematic set pieces but make you care about the characters so that you're not only engaged from a visceral standpoint, but from an emotional one as well? And I think that's a big part of why the franchise took off the way it did it. But like our favorite kind of summer blockbuster that had really compelling stories, epic action. Neil Druckmann: When we set out to make Uncharted, we were trying to, in a way, reverse-engineer summer blockbusters. Here & Now's Anthony Brooks spoke with Qizilbash and Druckmann on the occasion of Friday's release of Uncharted: Legacy of Thieves Collection, a remastered version of Uncharted 4: A Thief's End and Uncharted: The Lost Legacy for the PlayStation 5.
